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I’m a Bay Area based motion designer, animator, and visual effects artist with nearly 15 years of experience in the industry. I love what I do, and I love working with people who are enthusiastic about creating things. I began my career with Treanor Brothers Animation in Rhode Island, creating 3D animated cinematic sequences for the gaming industry. Over the past 10 years as a freelancer, I’ve had the opportunity to work with clients large and small. My projects have run the gamut from television ads to live theater projections to videos for social media. I’ve animated video explainers and created visual effects for films. I’ve been lucky to work with a diverse client base that includes the Ford Foundation, National Geographic, Smosh, Palo Alto Networks, People’s TV, Pacific Symphony, Utah Opera, Filmerico, and Boston University.
I do the bulk of my work in Maya, Arnold Renderer, After Effects, Photoshop, and Premiere, but I generally consider myself platform-agnostic and love to pick up new tools. Learning and tackling new challenges is part of what makes work fun every day. Nothing is more exciting than when a client asks me to create something in a style I've never tried before.
I’m always looking to make new connections, so even if you’re not reaching out about a specific opportunity, feel free to get in touch!
I do the bulk of my work in Maya, Arnold Renderer, After Effects, Photoshop, and Premiere, but I generally consider myself platform-agnostic and love to pick up new tools. Learning and tackling new challenges is part of what makes work fun every day. Nothing is more exciting than when a client asks me to create something in a style I've never tried before.
I’m always looking to make new connections, so even if you’re not reaching out about a specific opportunity, feel free to get in touch!